![]() ![]() But my adventure didn’t go much farther than that.Įvery so often I get the idea to come back to it. Even getting this simple game to work was a bit of an ordeal, although it would probably get much easier once I got more familiar with the process. Writing interactive fiction is a whole new level. Writing regular fiction is hard enough for me. The only way to end the game is to overinflate, at which point you explode. There is a ring that will give you the ability to inflate and deflate. You play the game from Holly’s perspective. The resulting game, and I do use the word quite loosely, was very simple. I wanted to see how difficult it was for me implement a basic inflating effect in an IF context. So I decided to build a little toy of a game as a gift for Holly and a test for myself. This happened shortly after I wrote An Evening with Holly. I decided to see what I could do with TADS. I checked out the various development systems available at the time. ![]() A long time ago, 12 years if the file timestamps are to be believed I was fiddling around a bit with making an inflation-themed text-based adventure game (or “interactive fiction” as it’s apparently called these days). ![]()
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